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Computer Graphic lab

  1. Physical based rendering with Image Based light
    pbr

  2. Height feild generation and camera furstume culling with grid spatial partitioning cfc

  3. Percentage closer shadow mapping sm

  4. Postprocessing bloom effect blo

  5. Screen space ambient occlusion ssao

  6. Screen space reflection ssr

  7. Particle system ssr

  8. Unity GPU Based Path Tracer ssr

  9. Water surface rendering water

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